Note: For those of you coming to this article outside of the context of the Video Games, Literacy and Learning course (EDT791), I reference topics discussed by James Paul Gee in his book What Video Games Have to Teach Us About Learning and Literacy.
Gamers With Jobs
In the first meeting of EDT791 this semester, we were told that one of our assignments would be to play a game for at least fifty hours and write about it while we did so. In that moment, I heard a sweet, subconscious whisper, "... World... of... Warcraft." It was uttered in that same way I hear "...coffee," each morning, or "...popcorn," whenever I walk through the doors of a movie theater. I hadn't logged into WoW in nearly nine months, and it was pulling at me. Strongly.