Ten hours in to Persona 3, I felt like I had picked a truly special game to study for this class. Atlus had melded a dating / relationship simulator, a genre I thought I'd venture in to, and a role-playing game into what felt like a fresh, new experience. Up to that point, the game's story and premise was, well... weird, but I like challenging narrative in my entertainment. So, a tale of quirky J-pop teenagers mixing night-time demon hunting with day-time high school romance wasn't so much a problem as a challenge. The mechanics of actually playing the game were quite strong.
Dear Persona 3,
I want to like you. I did like you... and maybe I still do. I just don't think you want me to like you any more.